

A slightly disjointed narrative is a small complaint when compared to the larger picture. He’s a well-known literary figure, with well-defined characteristics that are instantly recognizable to anyone who has passing knowledge of the private detective, and the cases in Crimes and Punishments are the most interesting they’ve ever been in the series.
Review sherlock holmes legacy of deeds series#
It’s a weird approach for a game to take, as few have tried to approach their stories as a series of vignettes, but for Sherlock Holmes, it works. There’s a small narrative thread that gets called back every now and then-as Holmes learns of a group of would-be terrorists known as The Merry Men-but up until the very last case, this is mere background noise, and no other case delves into this group at all. Crimes and Punishments starts on a random case without much introduction, and ends almost as abruptly. While this anthology approach allows for the game to keep things fresh and novel without bogging itself down, it also ends up feeling like a series of disjointed tales.

You’ll interrogate a wide variety of suspects with a range of plausible motives By only making each mystery Holmes tackles around one or two hours in length, developer Frogwares can use each case to hone in on a few particularly novel ideas-Egyptian artifacts, a domestic abuse case, a disappearing train-without having to stretch things out way past their logical conclusions. It’s actually the closest to cracking open a book of Sherlock Holmes mysteries that the series has ever been, as each of Crimes and Punishments’ six individual cases are a tight, self-contained tale.

Holmes and his partner Watson investigate a series of thefts, murders, and other cases that all end up far more involved than they originally seem. But as a game that tries to emulate a specific type of literature-namely, the short story anthology-Sherlock Holmes: Crimes and Punishments is a resounding success that is only held back by some minor technical quibbles and a half-baked morality system.Įveryone’s favorite resident of 221B Baker Street is back, and this time, he’s solving a series of small, unrelated cases. I’m not saying that’s it’s the most artistic or thought provoking game, or even one with a particularly deep message. Sherlock Holmes: Crimes and Punishments is probably the most literary game I’ve ever played.
